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Digital Emily 2.1

Hi
This is a quick working with Renderman/RIS LMSubsurface and PxrMarschnerHair Shader
The Shader behavior is my goal for this test so because light intensity in turntable is very high.
The Emily model and textures are 3D scanned and built by USC Institute for Creative Technologies for the Digital Human League .
I just work on lighting, shading and hair grooming .
Hope you like it.
The Wikihuman project is a collaborative by the members of the Digital Human League to advance the study of digital humans. For more information on the Wikihuman project, please visit their blog at
wikihuman.org/index.php/off-topic/emily-2-1/

Digital Emily 2.1 Renderman/RIS